  
          Holy One 
          Habitual Euthanasia Pandemic Legion
  200
  
          
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        Posted - 2012.05.10 15:08:00 -
          [1] - Quote 
          
           
          Saia Tae Arragosa wrote:As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....
  1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?
  Or...
  2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?
  3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
  If you could answer these questions I am sure there are people that would love to hear your answers.  
  1. Move the ISK out of high sec in to null sec. There is no way anyone should be able to earn more or even equivalent isk from pve activities in high sec than null. CCP currently has this completely wrong with incursions and missions. 
  Fix the 'pve' fit nonsense too. 
  2. No. High sec is an important part of the new player experience. What it should not represent however is a parallel cluster where people congregate indefinitely and are given no incentive to ever leave except curiosity. I was in a fleet fight last night where guys in rifters were fully engaged and completely useful. There's no excuse for anyone to dwell in high sec forever. There should certainly be NO economic incentive to do so.
  3. High sec should be the galactic core; home of trade, industry and chilled low profit low risk pve. Low sec should be dynamic based on player activity; ideally faction war and should contain incursions and OTHER group pve activities which are done with pvp style fits and encourage migration and residence. Null sec should lose its exclusivity and sov should be re-thought to be inclusive and trade/economics based. Everyone should be able to dock at every outpost (excepting war targets etc) and there should be many more ways for players to take up 'residence' in null sec beyond POS use. The #1 bar on people living in null sec space is the lack of facilities accessible to them and the inhability to refit their ships etc.
  Most of all I would like to see the end of tech and a new style of null sov based on inclusivity and enticing players to use your services, mfg your ships and equipment, seed your markets etc. Null should be the wild west, but it should not be a closed shop. Figuring out how to do this, and if it is even possible within the current business model of 50 accounts each remains to be seen. I know ccp wants to create more 'homestead' options in nullsec, but unless the presense of 30, 000 pubbies in your sov space is of benefit to you, I fail to see how that will work out .. alas ..
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